Why you should annotate wireframes

As we all know, clarity is the main goal of any wireframe or UI mockup. What we seek to elucidate via this post is that when structuring a wireframe you need to ensure that you focus on the client requirements… Read More

Part 3: The ABCs of UML diagramming

This is the final post in this series, which was first kicked off last week. Just to remind you where we left off in Part 1; we talked about various UML building blocks, such as Things and what it encompasses…. Read More

Part 2: The ABCs of UML diagramming

As promised in the last post, we will be detailing the (b) Behavioral, (c) Grouping and (d) Annotational part of Things in this post. (b) BEHAVIORAL Behavioral things encapsulates the dynamic parts of all UML models. These behavioral things are shown… Read More

Part 1: The ABCs of UML diagramming

Consider this the prequel to Part 1 and Part 2 of what I posted earlier on UML diagrams. I do believe that these posts are perfect in the sense that they would give you the “big picture” of the UML… Read More