As promised in the last post, we will be detailing the (b) Behavioral, (c) Grouping and (d) Annotational part of Things in this post. (b) BEHAVIORAL Behavioral things encapsulates the dynamic parts of all UML models. These behavioral things are shown… Read More
Category Archives for : Software Teams
Consider this the prequel to Part 1 and Part 2 of what I posted earlier on UML diagrams. I do believe that these posts are perfect in the sense that they would give you the “big picture” of the UML… Read More
As we are all well aware, diagramming is a potent way to solve problems and as technology improves along with our understanding of the world around us, this becomes a whole lot easier. While our last post detailed some interesting… Read More
When talking about UML diagrams and, in fact, sequence diagrams you will realize that attention-to-detail is mandatory. We’ve tapped the knowledge present in house to identify 10 of the most common mistakes that designers make when it comes to constructing… Read More
While the Dev team’s been busy on the next major release in a week’s time (which will include brand new collaboration features), I’ve compiled a massive set of easy-start templates that you can dig into right now. We know you… Read More
Flowcharting is all about drawing simple and easy-to-understand diagrams illustrating the logical sequence in a process. Flowcharts help you communicate and document how processes work; and mapping out the logical steps in a process also helps you figure out ways… Read More