Beyond the Basics of Sequence Diagrams: Part 1

We basically looked into and covered the basics of sequence diagrams last week. This should be enough information when it comes to modeling most of the interactions that will take place in a common system. At this juncture, the natural… Read More

Tech Talks: Part 2 ~ Understanding Usability

While we did say that Part 2 of this article would have been posted on Monday, we really had to make way for some exciting news. While more details on Creately for Confluence is to be expected soon, let’s carry… Read More

Why are Wireframes so important?

While some of our recent posts walked you through the art of wireframing and its benefits, have you ever wondered why we’re going on and on about wireframes? Well the reason is rather simple. Wireframing is a valuable stage of… Read More

Part 3: The ABCs of UML diagramming

This is the final post in this series, which was first kicked off last week. Just to remind you where we left off in Part 1; we talked about various UML building blocks, such as Things and what it encompasses…. Read More