We basically looked into and covered the basics of sequence diagrams last week. This should be enough information when it comes to modeling most of the interactions that will take place in a common system. At this juncture, the natural… Read More
Category Archives for : Software Teams
While we did say that Part 2 of this article would have been posted on Monday, we really had to make way for some exciting news. While more details on Creately for Confluence is to be expected soon, let’s carry… Read More
Putting together a sitemap is akin to cooking up a perfect dish. We mentioned sometime back how a sitemap is more to do with the thinking behind a website, whereas a wireframe and mockup is all about “dressing up” your… Read More
While some of our recent posts walked you through the art of wireframing and its benefits, have you ever wondered why we’re going on and on about wireframes? Well the reason is rather simple. Wireframing is a valuable stage of… Read More
We just finished with Part 1, Part 2 and Part 3 on the basics of UML diagrams. We now have a two-part series on Flowcharts. This is a very straightforward post, which you will find useful when it comes to… Read More
This is the final post in this series, which was first kicked off last week. Just to remind you where we left off in Part 1; we talked about various UML building blocks, such as Things and what it encompasses…. Read More