Wireframes are fundamental line drawings that show the deployment of elements on a web page. Using wireframes is the best practice to begin a web site project, as it allows your client to focus on the layout.
But if you want to get the design out to your clients, the best workaround is to build Mockups. These are used by designers mainly to get feedback from their clients about designs and design ideas early in the design process.
Clarity is the main goal of any wireframe or UI mockup. What you need to understand at this point in time is that when structuring a wireframe you need to ensure that you focus on the client requirements; ensure that the design is clear and uncomplicated and you concentrate on annotating the design.
With a new product concept (in this case, Creately plugin for FogBugz), the usual temptation is to dig into development right away. Coding should only be considered after the plugin's behaviour was identified. And this was attempted at via detailed diagrams.
Now you can pick from over 75 templates where every single one is optimized so that you can customize it just the way you want. What makes a great template are a few simple things. For one, it should be a simple design, minus the bells and whistles, which makes it easy to work with.
Choosing to work with wireframes is one of the first steps one should take before designing a website. For the layman, the topic of wireframes may relate to just web designers and software developers. However, the fact of the matter is that wireframes are actually used by a variety of disciplines.
When it comes to working on a website design project, the usual MO for most is to draw up a sitemap before proceeding towards the design of a wireframe. This would be a logical and the most natural way to proceed, however, there is no reason why you cannot do both in tandem.
Considering the practicality of creating a website is important, but it is even important to consider answering some basic questions before that. For example - What are we aiming to achieve through...